Prototype: Regret, Didn’t Catch!

February 28th, 2010 / No Comments » / by Doug

My latest prototype is a little bit more abstract and a little bit more pretentious. It’s a simple life simulator that focuses on both failures and accomplishments.

Play Regret,  Didn’t  Catch! here.

Prototype: Kinesis Edge

February 22nd, 2010 / 1 Comment » / by Doug

You have a sword that drains kinetic energy from anything it hits. You can use this kinetic energy to fly around, slamming into things to steal more energy. You can play the prototype here.

Prototype: Dance Assassin

February 10th, 2010 / Comments Off / by Doug

My next prototype, a shot at making a rhythm/stealth game, is complete. Check it out here.

Prototype: Re-Specced

January 31st, 2010 / Comments Off / by Doug

I just completed a Flash prototype for an eight-way shooter with a continuously respeccable character. You can try it out here.

Next week: Dance Assassin.

2.0

January 18th, 2010 / Comments Off / by Doug

The last time I revised my site, I wrote two posts over the course of a week and a half and then left it to gather dust for the next year. But things will be different this time. I’m a year older now! I have a new domain name besides the one that I thought was ever-so-clever back in middle school! Plus, I’m publicly claiming that I’m going to actually update occasionally, which will make me look really terrible if I let history repeat itself.

So, hello there! I’m Doug Macdonald. I program and design video games — currently as a student, but as of May 1st of this year I’ll be part of that terrifying place they call the ‘real world’. This site serves as a sort of portfolio of some of my recent endeavors in game development. There are great successes and spectacular failures here; you will laugh, you will cry.

I intend to keep this site up to date with updates on my senior projects — new features, significant hurdles, all that thrilling stuff. Or possibly I’m just saying this to make it look more hilarious when I never make another post after this one. We’ll see.